As one learns from multiple sources, Amazon develops “Netflix for Games”, i.e. streaming game service. This is a concept where the service practically provides hardware capabilities through clouda, so playing fast just needs fast internet.
Amazon secretly prepares a gaming platform that will bypass the need for having a gaming console or a computer. The project involves the use of powerful computers that will run games for users who will access them online. In this way, players will be able to play challenging games on their phone, tablet, and even smart TV.
In this way, games will no longer be downloaded or installed on a local hard drive. This would mean that consoles like Xbox One or Playstation 4 would become redundant. It is clear that such a model of “Netflix for Games” would be a revolution in the game market, which is also known by the companies behind the aforementioned console.
Amazon, for now an unnamed project, is just one of several game streaming services that will soon appear on the market. The most serious players are Microsoft Project xCloud and Google’s Project Stream. And as competition is seriously prepared, Amazon has already entered into negotiations with gaming companies to enrich its platform.
When does Amazon’s “Netflix for Games” arrive?
As things stand, the process has been in the (secret) secret for some time, as evidenced by the fact that the launch of the service is expected next year. This can be concluded on the basis of Amazon’s job vacancies where engineers are expected to work on this project.
Amazon has decided to further invest in the video game industry, in order to further position itself in the billions of dollars worth market. In addition to creating streaming game services, Amazon is a long-time owner of Twitch. Also, Amazon Games Studios prepares the video game Crucible, which should be a competition for the undivided Fortnet.
Although Amazon has not yet issued an official announcement, this information has come from more sources, leaving little doubt about the truth. Even if everything is ready, the biggest obstacle to popularizing this gaming platform will be the speed of the Internet. To play without braking, a very fast internet connection will be needed, which does not have a large number of users. However, the idea is in itself unusual, so it remains to be seen how this will look in practice.